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(+1)

pretty challenging

It is tough! I made it hard so games would be short and give people's eyes a break and keep them from getting too much of the after-image motion effect.

Despite that, these people at RetroAchievements are impressive with how well they play the game. Better than I can for some of the challenges. https://retroachievements.org/game/24082

This looks amazing

I've put the game in my round-up of retro indie games for April 2023

Thanks! There are some cool games in your video, I like the platform variety. :)

I tried to cover as many platforms as possible!

(+2)

1700 was my best after two attempts !

Nice but I'm not sure the game uses this effect to its best. I feel like the sprites are too distorted to be clear and attractive to the eye sometimes. It still gives a very nice "psychedelic" feeling. Maybe not using water on the bottom might help having less messy sprites, because it's the part that tends to get the weirdest appearance with this effect. 

Somehow I feel like this concept could go further with other gameplay mechanics than run and jump. What if the player controlled directly the path ?

Otherwise, to stay in the same kind of gameplay, I think it'd be better to have a larger path and a gameplay more axed toward avoiding than jumping. I find it more satisfying here to avoid the small rock by strafing left and right than jumping. 


It's not a negative critic tho, I enjoyed it and find impressive that this can work on actual hardware.

(+1)

This looks amazing. I had a lot of trouble with the controls and figuring out the hitboxes and stuff

(+2)

Thanks for the feedback, it's hard to have new-user perspective since I've been using it off/on for so long.


Any specific things about the controls that could be made more clear?

The intent is for hit boxes is to be on the forgiving side (more-so horizontally than vertically, iirc), so it would be useful to hear how that played out in your experience.

(+1)

I was confused which buttons on my keyboard corresponded to A and B in the game

I had trouble with the hit boxes vertically if I'm not mistaken

(+2)

Thanks! Made a couple changes:

- Improved the keyboard info on this page a bit

- Relaxed the ship's vertical hitbox a bit (~4 pixels on top, ~3 on the bottom). New ROM is in the JS Emu and new download package

(+1)

Awesome I'll check it out