Game Boy Axelay Demake Demo (runs on actual hardware)
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Game Boy Axelay Demo
Game Boy demake of a NES demake of the SNES game Axelay. A short tech demo showing pseudo mode-7 background and sprite scaling effects on the Game Boy and Game Boy Color. Runs on actual hardware.
The NES demake that inspired this: https://twitter.com/upsilandre/status/1110517612574883840
- Runs on actual hardware
- Mostly runs at 60 FPS
- No Music
- Collision detection in the ROM is a quick and naive implementation only for shots -> boulders (working version of it is not in the repo)
- Built with GBDK-2020, mostly C and some asm
Code is kind of a sloppy work in progress, not cleaned up. No current plans to develop it further.
Zip file includes ROMs for Game Boy, Analogue Pocket and Mega Duck
Source code: https://github.com/bbbbbr/gb-axelay-demo
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Status | Released |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | bbbbbr |
Tags | analogue-pocket, axelay, Demake, Game Boy, Game Boy ROM, mega-duck, megaduck, Retro |
Links | Source code |
Download
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Click download now to get access to the following files:
gbaxelay_demo.zip 32 kB
Comments
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I'm excited to see the demo turned out so well.
I hope it's completed soon
I might come back to it someday, but for the time being it's going to just be a tech demo. Maybe it will inspire someone to make their own full version
It is amazing!
Thank you!
Thanks! It was a fun experiment